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Philip A. Karash

About Me

I'm Phil Karash, a writer, game designer, and Scrum Master with experience leading multiple scaled Scrum teams on software development projects.

Don't Breathe, a text-based horror game, I co-created for Global Game Jam 2015 with Christopher Mathews is now available at www.dont-breathe.com. 

My latest piece of fiction, Outage, was published in January 2016. 

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